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My practice moves between artistic research and applied design, exploring how science, technology, and culture shape our environment. I specialize in 3D design for webpages, AR and VR experiences, web design, and spatial projects, including exhibition furniture.
My projects examine the relationship between body and space, inspired by my studies under Prof. Gabi Schillig at the Berlin University of the Arts. Driven by research and experimentation, I create immersive spatial systems that challenge conventional views of materiality, often collaborating with non-human agents to redefine socio-cultural boundaries.
3D design and visualization, 3D for Web, exhibition design, Experiences & Environment Design.
My work is in constant dialogue with cultural, socio-technical, and contemporary spatial narratives. I engage deeply with digitized spaces, bodies, and geometries, researching their influence on our physical existence. I create digital fictional ecosystems that, with the help of non-human agents, challenge our techno-socio-cultural limits and technological world making practices.
The work manifests in short-lived, virtual-social spaces, architectural add-ons, and digitally born physical objects. My process is informed by contemporary western digital culture and critical engagement with digital tools, resulting in constructed spatial situations.
By analyzing different socio-technical narratives, my practice critiques how modern technologies impose a universalized vision of humanness, often overlooking the diversity of our relationships with our environments and each other (worlding). My work subverts these normalized frameworks, focusing instead on diversifying modes of interaction and experience beyond the visual—embracing touch, smell, movement, and temporality.
I invite visitors to interact, click, wear, watch, smell, and move within these constructed spaces, participating in alternative narratives of world-building in the digital era. Ultimately, each viewer's personal interpretation of the work is welcomed, unfolding diverse possibilities for how we create, inhabit, and understand our worlds and environments.
the shop is being built. editions and objects that leave the screen will live here soon.